The Pure Doctrine of Hit-and-Fade of House Martell on Display
<p>In the harsh deserts of Dorne, House Martell holds court under the blistering sun. The House’s doctrine of combat is one of quick, lightning strikes using hit-and-fade tactics. The terrain and temperature of the land means heavy army is out, while light troops are the norm.</p> <p>The <em>Sand Skirmishers</em> box set for the <em>A Song of Ice and Fire: Tabletop Miniatures Game</em> gives House Martell players a versatile unit to add to their forces. They are highly maneuverable, able to shoot their bows even after moving. They can also pinpoint enemy units, allowing allies to maximize their attacks against them.</p>